The blog

Hannah at the Table

This is my notebook on building better games with Hannah: not a catalog of miracles, but an account of what I asked for, what helped and where I kept the reins. A fluent answer is not the same thing as a correct one. I prefer the kind that shows its working.

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Painting of an empty gaming table by candlelight: a lit candle, a parchment map, scattered dice, three painted miniatures and a closed leather book, with empty chairs waiting around the table.

The table agreement

A Seat at the Table

Here is the agreement behind the banter. Players can ask Hannah for rules, established lore and a little wit. They cannot turn a question into an instruction to act, reveal secrets or rewrite the game.

The series, in order

  1. Part 1: A Seat at the Table, Not the Head of It
  2. Planned Part 2: One Idea, Five Jobs: Preparing the Crooked Moon
  3. Planned Part 3: The One-Hour Game That Needs an Editor
  4. Planned Part 4: Atmosphere Without Giving the Game Away
  5. Planned Part 5: A Rules Lawyer Who Has to Show Her Working
  6. Planned Part 6: Letting Hannah Into the Conversation, Not the Controls
  7. Planned Part 7: The Unpainted Pile Is Also a System
  8. Planned Part 8: What I Won’t Outsource