Mythic Tales

Good stories. Dangerous dice. Humans in charge.

AI at the table. Imagination still belongs to us.

I’m Dan Bond. Mythic Tales is where I bring together roleplaying games, miniature worlds and the sort of plans that survive precisely until someone opens the wrong door. I like atmosphere, coherent systems and players who surprise me. Preferably in that order, though the players have other ideas.

Painted portrait of Hannah, Dan's AI gaming persona: a smiling woman with a long blonde braid and a pencil tucked behind one ear, holding up a twenty-sided die by lantern light, with old books, miniatures, dice and a sketched map on the table.
Hannah is my AI gaming persona and assistant, not a real or living person. The painted portrait gives the name a face; it does not give her authority over the table.

What happens at this table

RPGs & campaigns

Daggerheart, the Crooked Moon and worlds worth returning to. I care about continuity, atmosphere and leaving room for the players to derail my beautiful preparation.

One-shots

A clear premise, a bounded evening and one worthwhile climax. An epic need not take six months to introduce itself.

Miniatures

Moonstone, Age of Sigmar and small figures with a remarkable capacity to colonize a shelf.

Want to talk about a campaign or a one-shot? Start on the contact page.


The blog series

Hannah at the Table

I’m documenting what happens when I treat AI as a bounded gaming collaborator rather than an oracle. This is a practical case study in AI-forward gaming: sources, guardrails, mistakes and the work that remains stubbornly human.